NASA’s Space Launch System (SLS) rocket designed to take astronauts to the moon is over budget and far behind it’s original schedule, according to a scathing new audit from NASA’s Inspector General. Furthermore, the report foresees “additional cost and schedule increases” that could potentially jeopardize the entire Artemis mission if problems aren’t handled.
NASA’s spending on the Artemis Moon Program is expected to reach $93 billion by 2025, including $23.8 billion already spent on the SLS system through 2022. That sum represents “$6 billion in cost increases and over six years in schedule delays above NASA’s original projections,” the report states.
The SLS, which finally launched for the first time in November 2022, uses four RS-25 engines per launch, including 16 salvaged from retired Space Shuttles. Once those run out (all engines on SLS are expendable), NASA will switch to RS-25E engines being built by Aerojet Rocketdyne, which are supposed to be 30 percent cheaper and 11 percent more powerful. It also uses solid rocket boosters provided by Northrop Grumman.
The older technology isn’t helping with the budget as NASA expected, though. “These increases are caused by interrelated issues such as assumptions that the use of heritage technologies from the Space Shuttle and Constellation Programs were expected to result in significant cost and schedule savings compared to developing new systems for the SLS,” the audit states. “However, the complexity of developing, updating, and integrating new systems along with heritage components proved to be much greater than anticipated.”
For instance, only 5 of the 16 engine adaptations have been completed, and scope and cost increases have hit the booster contract as well. The latter has been the biggest issue, increasing from $2.5 billion to $4.4 billion since Artemis was announced, and delaying the schedule by five years.
The Inspector General also blames the use of “cost-plus” contracts that allow suppliers to inflate budgets more easily, instead of fixed-priced contracts. The report recommends that upcoming work be shifted to a fixed-price regime and that procurement issues be resolved, among others. NASA management has agreed to all eight recommendations.
The Artemis moon mission project was based on the Constellation program, originally launched in 2005 with the goal of returning to the moon by 2020 and eventually, Mars. Cancellation of that project by the Obama administration was met with widespread criticism, largely because the program guaranteed jobs around the US.
However, the NASA Authorization Act of 2010, introduced the same year, mandated construction of the SLS and requiring the repurposing of existing technology, contracts and workforce from Constellation. It also required partnerships with private space companies. SpaceX, for one, is developing its own Starship rocket system, also capable of carrying astronauts to the Moon and Mars. However, Starship exploded on its first orbital launch mission, and may not fly again soon due to issues with the self-destruct command and the considerable damage it did to local ecosystems.
This article originally appeared on Engadget at https://www.engadget.com/nasas-sls-rocket-is-6-billion-over-budget-and-six-years-behind-schedule-091432515.html?src=rss
NVIDIA CEO Jensen Hiang made a string of announcements during his Computex keynote, including details about the company’s next DGX supercomputer. Given where the industry is clearlyheading, it shouldn’t come as a surprise that the DGX GH200 is largely about helping companies develop generative AI models.
The supercomputer uses a new NVLink Switch System to enable 256 GH200 Grace Hopper superchips to act as a single GPU (each of the chips has an Arm-based Grace CPU and an H100 Tensor Core GPU). This, according to NVIDIA, allows the DGX GH200 to deliver 1 exaflop of performance and to have 144 terabytes of shared memory. The company says that’s nearly 500 times as much memory as you’d find in a single DGX A100 system.
For comparison, the latest ranking of the Top500 supercomputers lists Frontier at Oak Ridge National Laboratory in Tennessee as the only known exascale system, having reached a performance of nearly 1.2 exaflops on the Linmark benchmark. That’s over twice the peak performance of the second-placed system, Japan’s Fugaku.
In effect, NVIDIA claims to have developed a supercomputer that can stand alongside the most powerful known system on the planet (Meta is building one that it claims will be the fastest AI supercomputer in the world once it’s fully built out). NVIDIA says the architecture of the DGX GH200 offers 10 times more bandwidth than the previous generation, “delivering the power of a massive AI supercomputer with the simplicity of programming a single GPU.”
Some big names are interested in the DGX GH200. Google Cloud, Meta and Microsoft should be among the first companies to gain access to the supercomputer to test how it can handle generative AI workloads. NVIDIA says DGX GH200 supercomputers should be available by the end of 2023.
The company is also building its own supercomputer, Helios, that combines four DGX GH200 systems. NVIDIA expects Helios to be online by the end of the year.
Huang discussed other generative AI developments during his keynote, including one on the gaming front. NVIDIA Avatar Cloud Engine (ACE) for Games is a service developers will be able to tap into in order to create custom AI models for speech, conversation and animation. NVIDIA says ACE for Games can “give non-playable characters conversational skills so they can respond to questions with lifelike personalities that evolve.”
This article originally appeared on Engadget at https://www.engadget.com/nvidias-next-dgx-supercomputer-is-all-about-generative-ai-043053544.html?src=rss
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A US federal court this week gave final approval to the $50 million class-action settlement Apple came to last July resolving claims the company knew about and concealed the unreliable nature of keyboards on MacBook, MacBook Air and MacBook Pro computers released between 2015 and 2019. Per Reuters (via 9to5Mac), Judge Edward Davila on Thursday called the settlement involving Apple’s infamous “butterfly” keyboards “fair, adequate and reasonable.” Under the agreement, MacBook users impacted by the saga will receive settlements between $50 and $395. More than 86,000 claims for class member payments were made before the application deadline last March, Judge Davila wrote in his ruling.
Apple debuted the butterfly keyboard in 2015 with the 12-inch MacBook. At the time, former design chief Jony Ive boasted that the mechanism would allow the company to build ever-slimmer laptops without compromising on stability or typing feel. As Apple re-engineered more of its computers to incorporate the butterfly keyboard, Mac users found the design was susceptible to dust and other debris. The company introduced multiple revisions to make the mechanism more resilient before eventually returning to a more conventional keyboard design with the 16-inch MacBook Pro in late 2019.
Apple won’t have to admit wrongdoing as part of the settlement agreement. Before this week, some members of the class action lawsuit attempted to challenge the deal on the grounds that a proposed $125 payout for one group in the class was not enough, an appeal Judge Davila rejected. “The possibility that a better settlement may have been reached — or that the benefits provided under the settlement will not make class members ‘whole’ — are insufficient grounds to deny approval,” Davila wrote in his ruling. The judge also rejected a request for compensation from MacBook owners who experienced keyboard failures but did not get their computers serviced by Apple. There’s no word when claimants can expect their payment to be sent out, but the lawyers involved in the case said they “look forward to getting the money out to our clients.”
This article originally appeared on Engadget at https://www.engadget.com/us-judge-grants-final-approval-to-apples-50-million-butterfly-keyboard-settlement-141223797.html?src=rss
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Valve has delisted Dolphin from Steam after receiving a Digital Millennium Copyright Act (DMCA) takedown notice from Nintendo. In late March, the developers of Dolphin, an open source emulator that can run most GameCube and Wii titles, said they were planning to bring the free app to Valve’s storefront later this year. In a May 26th legal notice seen by PC Gamer, Nintendo’s legal team asked Valve to remove Dolphin from Steam, claiming the emulator violates the company’s intellectual property rights.
“Because the Dolphin emulator violates Nintendo’s intellectual property rights, including but not limited to its rights under the Digital Millennium Copyright Act (DMCA)’s Anti-Circumvention and AntiTrafficking provisions, 17 U.S.C. § 1201, we provide this notice to you of your obligation to remove the offering of the Dolphin emulator from the Steam store,” the document states.
With the notice, the Dolphin team has two options on how to move forward. It can either file a counter-claim with Valve, arguing the emulator doesn’t violate the DMCA as claimed by Nintendo, or it can choose to comply with the takedown notice. If the team files a counter-notice, Nintendo would have two weeks to decide whether to file a lawsuit. As PC Gamer notes, it’s unclear if the company actually intends to pursue legal action against Dolphin. However, if a case were to go to court, it could have far-reaching implications for emulators. For the time being, the Dolphin team says it’s deciding what to do next.
“It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed,” the Dolphin Emulation Project said Friday. “We were notified by Valve that Nintendo has issued a cease and desist citing the DMCA against Dolphin’s Steam page, and have removed Dolphin from Steam until the matter is settled. We are currently investigating our options and will have a more in-depth response in the near future.” As of the writing of this story, you can still download the Dolphin emulator from the project’s website and GitHub page. The Dolphin team did not receive a direct takedown notice from Nintendo.
This article originally appeared on Engadget at https://www.engadget.com/dolphin-emulator-steam-release-delayed-indefinitely-following-nintendo-dmca-notice-194601894.html?src=rss